

Turn on the road making tool and the building should have arrows inside of it. Eyeball them to make sure trucks arrive/depart. Is your garbage collection inside the pedestrian zone?Īnother thing is that sometimes the service point would not be hooked up to the road properly and not accept vehicles. I noticed it when it drew 100 or so trucks, so maybe I had garbage services turned on in other parts of the map. The garbage teleports there, calls for a truck which takes time to arrive. Putting them out in the middle of nowhere is the strategy I used. Looking at your pic it appears you have 5 small garbage service points.

#The pedestrian achievement guide Ps4#
PS4 hit 280k in 7 tiles while doing this. I leveled up all three universities at once. All industry with no university in the city. The achievement was obtained during the night.įor Campus achievements I had 150k+ cities I had created for unlocking the Eiffel Tower. The Xbox ran 3 weeks before the Chirpnado struck. PS4 ran 24 hours a day for 3 days, I made repairs in the morning before going to work and again when I came home. I used large existing cities and prepped and made backup saves before I began.

I simply turned off the incinerators and land fills for no trash pick up. I have 0 trash trucks from the Service Points. Then picked up by trucks from your garbage services at the Service Point. Trash is picked up via teleportation from around your city. Make sure you are using the Small Service Point. Make your whole city a pedestrian zone with services provided by the Service PointsĪt one time Large Pedestrian Area Service Points had issues. I liked The Pedestrian, enjoying the simple puzzles as well as the fantastic environments surrounding them.Always make a backup of your city before you start anything that may cause mayhem in your cuty. While this was certainly interesting, this section also didn’t feel great to control, unlike the rest of the game, and was thus sadly not very enjoyable for me. To go along with the narrative, the game’s final also switches up the gameplay a fair bit. There’s a bit of story, present especially towards the game’s end, which I frankly don’t have strong feelings about.

Spread throughout the levels are a couple of collectible hats, giving you a little extra to do. You’ll traverse a number of different locations, which keeps the game feeling fresh and really sells the journey you undertake throughout it. The signs The Pedestrian’s gameplay takes place on are located in beautiful 3D environments, giving you a bunch to look at in spite of the basic graphics used for the puzzles. The game provides some decent variety with the rather limited number of mechanics, which kept me entertained throughout my playthrough. At times, you’ll also be able to move around signs and rearrange the way they are connected to aid with these puzzles. Said puzzles are mostly about pushing around boxes and activating switches connected to moving platforms in order to complete light platforming challenges. You’ll have to solve light puzzles to reach the connecting gates, which make sup the bulk of the gameplay of the pedestrian. These signs are connected through specific gates drawn on them, offering you a way across the city they’re placed in. You play as a pictogram man running around 2D environments on different signs. A simple puzzle plattformer set in beautiful environments.
